By
NBA 2KW Staff
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Here are all the NBA 2K25 Badges in NBA 2K25! There are 40 skill Badges in NBA 2K25 and, similar to Takeovers, each Badge has unique attribute requirements. Many badges have been removed or reworked/merged with other badges. Here you’ll see all NBA 2K25 Badges and descriptions, Takeover improvements, Dynasty Badges, Cap Breakers, Badge Elevators, and more. Read on for the full guide!
Table of Contents
(Note: Work in Progress / List of Requirements that have been revealed so far)
INSIDE SCORING
- AERIAL WIZARD: Increases the ability to finish an alley-oop from a teammate or a rebound.
- FLOAT GAME: Improves a player’s ability to make floaters.
- HOOK SPECIALIST: Improves a player’s ability to score with hook shots.
- LAYUP MIXMASTER *: Improves a player’s ability to finish fancy or acrobatic layups successfully.
- Badge Requirements:
- Driving Layup: ?? (Bronze)
- Driving Layup: ?? (Silver)
- Driving Layup: 93 (Gold)
- Driving Layup: 97 (HOF)
- Driving Layup: 99 (Legend)
- Badge Requirements:
- PAINT PRODIGY *: Improves a player’s ability to score while going to work in the paint.
- PHYSICAL FINISHER *: Improves a player’s ability to battle through contact and finish at the rim.
- POST FADE PHENOM: Improves a player’s ability to score with fadeaway and hook shots.
- POST POWERHOUSE *: Strengthens a player’s ability at backing down defenders and moving them with dropsteps.
- POST-UP POET *: Raises the chances of faking or getting by the defender, as well as scoring, when performing moves in the post.
- POSTERIZER: Increases the chances of dunking or posterizing your defender.
- Badge Requirements:
- Driving Dunk: 73 and Vertical: 60 (Bronze)
- Driving Dunk: ?? and Vertical: ?? (Silver)
- Driving Dunk: ?? and Vertical: ?? (Gold)
- Driving Dunk: ?? and Vertical: ?? (HOF)
- Driving Dunk: ?? and Vertical: ?? (Legend)
- Badge Requirements:
- RISE UP: Increases the likelihood of dunking or posterizing your defender.
DEFENSE
- CHALLENGER: Increases the effectiveness of contesting shots against perimeter shooters.
- GLOVE: Decreases the ability to successfully steal from ball-handlers, or strip layup attempts.
- Badge Requirements:
- Steal: ?? (Bronze)
- Steal: ?? (Silver)
- Steal: ?? (Gold)
- Steal: ?? (HOF)
- Steal: 99 (Legend)
- Badge Requirements:
- HIGH–FLYING DENIER *: Boosts the speed and leaping anticipation of a block attempt.
- IMMOVABLE ENFORCER: Improves a defensive player’s strength when defending ball-handlers and finishers who are coming straight at them.
- INTERCEPTOR: The frequency of successfully tipped or intercepted passes greatly increases.
- Badge Requirements:
- Steal: 60 (Bronze)
- Steal: 73 (Silver)
- Steal: ?? (Gold)
- Steal: ?? (HOF)
- Steal: ?? (Legend)
- Badge Requirements:
- OFF-BALL PEST: Hounds and bothers up while playing off-ball.
- ON-BALL MENACE: Hounds and bodies up while defending.
- PAINT PATROLLER *: Increases a player’s ability to block or contest shots at the rim.
- PICK DODGER: Improves a player’s ability to navigate through screens while on defense.
- POST LOCKDOWN: Strengthens a player’s ability to effectively defend post moves in the paint, with an increased chance of stripping the opponent.
OUTSIDE SCORING
- DEADEYE: Jump shots taken with a contest receive less of a penalty from a shot contest.
- Badge Requirements:
- Mid-Range Shot or Three-Point Shot: 73 (Bronze)
- Mid-Range Shot or Three-Point Shot: 85 (Silver)
- Mid-Range Shot or Three-Point Shot: 92 (Gold)
- Mid-Range Shot or Three-Point Shot: ?? (HOF)
- Mid-Range Shot or Three-Point Shot: ?? (Legend)
- Badge Requirements:
- LIMITLESS RANGE: Extends the range from which a three-pointers from deep can effectively shoot.
- MINI MARKSMAN *: Elevates the likelihood of knocking down stand-still jump shots.
- SET SHOT SPECIALIST *: Boosts chances of knocking down stand-still jump shots.
- SHIFTY SHOOTER *: Improves a player’s ability to make successful off-the-dribble, high-difficulty jump shots.
- ANKLE ASSASSIN *: Increases the ability to break down the defender or cross them up
- Badge Requirements:
- Ball Handle: 75 (Bronze)
- Ball Handle: 86 (Silver)
- Ball Handle: 93 (Gold)
- Ball Handle: 95 (HOF)
- Ball Handle: 98 (Legend)
- Badge Requirements:
PLAYMAKING
- BAIL OUT: Passing out of a jump shot or layup yields fewer errant passes with passing out of double teams. Additionally, passing out of double teams yields a shot percentage boost.
- BREAK STARTER: After grabbing a defensive rebound, outlet passes up the court are more accurate, Passes up the court are more accurate, Passes up the court are more accurate.
- DIMER: When in the half-court, by Dimers to shoot yielded a shot percentage boost.
- HANDLES FOR DAYS: A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.
- Badge Requirements:
- Ball Handle: ?? (Bronze)
- Ball Handle: ?? (Silver)
- Ball Handle: ?? (Gold)
- Ball Handle: 96 (HOF)
- Ball Handle: ??(Legend)
- Badge Requirements:
- LIGHTNING LAUNCH *: Speeds up launches when attacking from the perimeter.
- Badge Requirements:
- Speed With Ball: 68 (Bronze)
- Speed With Ball: 75 (Silver)
- Speed With Ball: 86 (Gold)
- Speed With Ball: 91 (HOF)
- Speed With Ball: 94 (Legend)
- Badge Requirements:
- SLIPPERY OFF-BALL: When attempting to get open navigates through traffic, the opponent has a harder time staying in front.
- STRONG HANDLE *: Strengthens handle enough to perform consecutive crossover moves, showing them to defenders for longer periods.
- UNPLUCKABLE: Defenders have a tougher time poking the ball free with steal attempts.
- Badge Requirements:
- Ball Handle: 75 (Bronze)
- Ball Handle: 86 (Silver)
- Ball Handle: 93 (Gold)
- Ball Handle: 95 (HOF)
- Ball Handle: 98 (Legend)
- Badge Requirements:
- VERSATILE VISIONARY *: Improves a player’s ability to make the right play, including alley-oops, quickly.
REBOUNDING
- BOXOUT BEAST: Improves a player’s ability to position for rebounding.
- REBOUND CHASER: Improves a player’s ability to go after rebounds and go back up for another jump.
- POGO STICK: Improves a player’s ability to snag rebounds from a rebound, block attempt, or even jump a pass.
ALL AROUND
- BRICK WALL: Increases the effectiveness of defense from opponents on physical drives to the basket.
* = New Badge
Altogether, there are 18 Dynasty Badges available, with Bronze, Silver, and Gold rarities for you to unlock. Take a look below at the full list:
- Board Beasts
- Dime Droppers
- Everybody Eats
- Finishing Touch
- Flame Throwers
- Get After It
- Helping Hand
- Home Court Advantage
- Interior Menace
- King of the Hill
- Paint Protectors
- Rapid Boil
- Road Heroes
- Taking Over
- The Postmen
- Thou Shall Not Pass
- Up and Coming
- Once attribute requirements are met for a badge level, progression for that level begins. Obtain higher levels by using badges in games or working on them in drills.
- Badge Progression in NBA 2K25: the more you use a badge, the faster you can level it up, but unlike last year, if you don’t use your badge this year, you will not regress.
- Badges in NBA 2K25 are more impactful and all-encompassing than ever before
- There are 40 skill Badges in NBA 2K25 and, similar to Takeovers, each Badge has unique attribute requirements.
- 5 Levels: Bronze, Silver, Gold, Hall of Fame, Legend (new)
- Badge Elevators (new) can permanently boost an individual Badge of your choice up to 3 levels within its max potential. For example, if your Badge is currently at Bronze but has a max potential of Legend, it can immediately be boosted up to three levels from Bronze, to Silver, to Gold, to Hall of Fame.
- These will be available to unlock throughout the year from Season Level rewards. Badge Elevators earned in Seasons 1-4 can boost your Badges up to two levels, and those earned in Seasons 5-8 can boost your Badges up to three levels.
- You’ll be able to see which Badges you have the potential to unlock from the NBA 2K25 MyPLAYER Builder. These 40 Badges are split across two Tiers, determined by your MyPLAYER’s height.
- Tier 1 Badges are the most powerful Badges available to you, but are more difficult to progress compared to Tier 2 Badges. You can also work on your Badges in the Team Practice Facility.
- Also new this year are Badge Elevators that can boost individual badges to higher levels and Cap Breakers to increase attribute ratings above max potential “caps” set at build creation.
- Badge Perks and Performance Multipliers will also receive updated perks.
- Floor Setters have been removed (no longer needed since Badges don’t regress in NBA 2K25)
A Brand-New Takeover System: NBA 2K25 introduces a brand new Takeover system, with 72 Takeovers and 14 Takeover Abilities. Each Takeover targets different attributes and has five levels, ranging from Level 1 when a player is heating up to Level 5 when they’re red hot. As players excel on the court, the Takeover Meter fills up, gradually boosting the targeted attributes as players rise up the five levels. Once a player reaches Level 5, their Takeover Abilities will turn on automatically and if used effectively, it can make them the most dominant player on the court for a short period of time.
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- Acrobat
- Pro Touch
- Masher
- Post Spin
- Giant Slayer
- Fast Twitch
- Dream Shake
- Bunny
- Bulldozer
- Fearless Finisher
- Backdown Punisher
- Big Driver
- Whistle
- Two Step
- Spin Cycler
- Slithery Scooper
- Drop Stepper
- Precision Dunker
- Agent 3’s
- Spot Finder
- Blinders
- Catch & Shoot
- Comeback Kid
- Claymore
- Open Looks
- Middy Magician
- Space Creator
- Guard Up
- Green Machine
- Free Points
- Corner Specialist
- Speed Booster
- Special Delivery
- Relay Passer
- Post Playmaker
- Physical Handles
- Needle Threader
- Killer Combos
- Hyperdrive
- Blowby Ankle Breaker
- Triple Strike
- Touch Passer
- Right Stick Wizard
- Fast Clamps
- Chasedown Artist
- Ankle Braces
- 94 Feet Workhorse
- RIP
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